The Far Shore Mods (
godsoffortune) wrote in
takamagahara2017-09-02 08:46 am
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Test Drive #20

Whether you're trying to figure out how your character would fare in this setting, trying to get some samples together, or just dipping your toes in the water, you've come to the right place! The Test Drive is here to make your life easy by letting you see what the game is like without actually joining it first. So here is how it works:
1: Post a starter with your character, including whether they are a god or shinki in the subject line.
2: Act like your character is established enough in the setting to allow your thread to go places.
3: Take on any god/shinki of your choosing, as long as they're not already in the game!
4: Comment around to the other people on the meme.
5: Have lots of fun!

Rope bridge Rumble
An adventure park that features several scary-exciting climbs and crossings between trees using only ropes has a huge problem. The ropes are getting unexpectedly tangled up. Even worse, it sometimes happens when a customer is trying to make a crossing, tripping them up in the midst of their course! While the safety ropes have been doing their job at keeping customers uninjured, the employees are fervently praying that whatever is doing this will go away, before something worse happens.
It's the height of summer, and even men that treasure their beards, mustaches and sideburns dearly are driven to get it shaved off in the name of heat reduction. Small barbershops are being overrun with customers who want it all shaved off- some even going so far as to want their head shaved bare.
Answer the barber's pleas for a couple extra hands. May they be steady.
A performance of Macbeth is being haunted by an ayakashi causing bad luck. Props getting misplaced or needing repairs, color gels for the lights getting torn, the microphones keep kicking up feedback- The customary wish of 'break a leg' feels dangerously close to becoming real. Rescue the Scottish Play from its curse before the curtain rises!
Elementary school children go home in groups for safety. However that measure isn't helping against some children getting home very late. And none of the kids can bring themselves to say why they end up taking so many wrong turns on the way. Take up a traffic flag and your best teacher voice, and help the children find their proper way home, keeping an eye out for anything - mundane or supernatural - that might be leading the kids astray.
Cheerful violets grew unusually well this year on the college dorm veranda, to the point where the whole perimeter of the veranda is full of containers holding them. But now the flowers are nearing the end of their life, and something strange is happening to the students at the same time. As the flowers wilt and fade, so does the energy of the students living in the dorm. While it would normally be impossible to draw a connection between the two, residents of the Far Shore can see the truth- tiny ladybug-like energy-hungry ayakashi are moving from flowers to students. Take care of this however you can before the last petal falls!

If you're uncertain about anything, feel free to check out the Premise, Rules, and FAQ posts. And don't hesitate to ask any questions you might have on the FAQ!
When and if you're ready to join the game, check out the Taken Characters before throwing in a Reserve and starting on your Application
Have fun!
Toil and Trouble
[Quickly taking wing, Celestia rises up into the air -- though rather than hover below Zelda and try to catch her, she simply reaches out with her magic. Sun-yellow light shines around her horn, and a moment later, around Zelda too as the telekinesis surrounds and supports her.]
I have you.
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[It gives her a strange feeling, Celestia's magic. It looks so very much like her own, all golden and bright, but also feels so very different. Suddenly, she feels light as a feather, and, with some hesitance, she loosens her grip on the swinging rail, marveling for a moment when she doesn't fall.
Amazing.]
Ah, forgive me, I am usually a little more sure-footed than that. Thank you, for your assistance.
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No, it was not. I caught a glimpse of the ayakashi responsible a moment before the walk gave out. I imagine if we are able to disperse it, many of the problems this troupe has been having will cease. [A hum, thoughtful.] It seemed to be a small one, but quick; it may be difficult to corner it...
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[The catwalk in turn glows with light, before it abruptly picks itself up and the wires reattach to hold it firmly in place once more.]
I think I will be able to strike quickly enough if you can lure it out. Or I can try to lure it, but that will take some consideration.
[Celestia quite gently sets Zelda back on the mended catwalk, still hovering in midair quite gracefully.]
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Oh, I believe I can do that much, at least. So long as it has not scurried off to cause havoc elsewhere in the theatre while we were... preoccupied. Though I admit I am... still rather untrained when it comes to this sort of thing.
[How does she shot god. She begins to walk slowly down the catwalk, this time one hand firmly holding onto the guardrail. There's a creaking noise coming from the ceiling, but that may just be the wires responding to her weight...]
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[Despite keeping up conversation, Zelda is similarly on alert, years of being on the run coming to bear on her senses, increasing her awareness of every sound, every creak. It's a quiet whisper that causes her long ears to perk up, a voice belonging to neither her nor Celestia rasping smells yummy, and, attention caught, her head immediately snaps up to the source.]
There!
[The little creature hides in the corner of the rafters, grinning down with too-white teeth, though Zelda's sudden shout seems to have startled it somewhat.]
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[The blow isn't enough to grievously wound the dark spirit, though, and Celestia's second one misses its mark by a little as it scrambles to one side.]