The Far Shore Mods (
godsoffortune) wrote in
takamagahara2016-08-31 03:16 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
FAQ Update!
As of today, the FAQ has been updated to make it more current. Included in the FAQ are the God 101 and Shinki 101 posts. Some new information about the BBS have also been added.
If you have any questions involving the new FAQ or the 101s, please direct those questions either to the FAQ itself or to this post.
Thank you!
If you have any questions involving the new FAQ or the 101s, please direct those questions either to the FAQ itself or to this post.
Thank you!
Reference!
Frika has asked for people to bring their questions from it over to this FAQ Update post, but it might be useful for non-plurk players!
C&P from the plurk
Angelic Feather
hmm but what about false information? Like the person talks about what happened, but they got a completely different person
facetwins/different worldRa Ciela-sama
Echoing Ashka cuz I've been having Yuya talk about Yuto from his verse, but because Yuto isn't HIS Yuto I figured Yuya would be fine talking about him.
This is a fairly recent development with Yuya & Yuto, so does this required a IMMEDIATE STOP and retcon/handwave?
no subject
I'm trying to pin down where the line is between 'things shinki might reasonably be ale to hear and think about' and 'things that will make them explode into eyeballs and wrath'. To me, it sounds like anything that affects their current state of being (you have a scar on your belly, you are allergic to walnuts, you can fly if you are holding this magic stick) are things that shinki are able to hear. But anything about how those things came about (you were gutted by this dude, remember that one time your face swelled up like a basketball, you can fly because you went to witch school and got all As) would be considered too much past information. Is this about right?
(no subject)
no subject
(no subject)
(no subject)
(no subject)
(no subject)
Teleportation
IIRC, Frika stated in a player plurk that shinki can teleport between their god's temple and a shrine. That might be important information to put into the 101s!
Also, some clarification, please:
This passage appears to contradict information that I believe was given back when several characters went to Yomi, and Tsuzuki was not allowed to teleport his priest from one location in the Near Shore to another Near Shore location. It's been a while though, so I might recall incorrectly.
no subject
We'll revise that ASAP and add in the information about shinki's teleportation as well!
Frequently Asking Questions
Also, could we get a process where when a question is asked on Plurk and answered there it could get pasted over to the FAQ if it's relevant to the game at large? Not everyone reads everything/has everyone friended/uses plurk.
Given that the Noragami wiki frequently has information that doesn't match up to the mod interpretation of canon, could that be removed as a source of information? Referring people to the wiki leads to misunderstandings. (In my next comment, I'll put my example in that I referenced in the mod plurk.)
Re: Frequently Asking Questions
no subject
Unfortunately, the wiki is the best source we have to give some specific details about the things that exist in the Noragami world. I believe, though, that the wiki information combined with the information now available in the 101s will make it a lot easier to understand what is acceptable or not in this game.
no subject
kek
oh there is one thing i wanted to ask tho, about vessel forms and communication
kek
it says they can communicate with "their god and with other shinki that their god is using", does that mean only if the other shinki are in vessel form and attached to the god?
kek
or would it be okay to say that they could hear them in human form as long as they're nearby and share a god?
kek
because i was using the latter for a thread and it becomes kind of awkward if he cant talk to anyone but his god while he's stuck as a vessel : Ia ...tho that could be kind of fun to work with too...
The thread in question being here, for reference!
and now that I'm actually rereading my own thread, I could... probably just play it as no one else being able to hear Add, which would irritate him immensely, so whatever you guys think is correct will work perfectly fine after all o/
no subject
(no subject)
Prayers
Also, the following isn't my question, but it's somewhat related. (Sorry for stealing your question, I'll ping you when I get an answer
no subject
+1
no subject
And I promise there will be plenty of prayers to go around!
no subject
Also was wondering if there's been any consideration of changing the pace from 1:3 to 1:2? It feels like character developments play out a lot faster than what reasonably fits into 1:3.
+1
Like for shinki there's a bit about " Keep in mind that it can take several IC weeks or even months to learn a technique." Which in real time would be like. Months. or years, even. It makes it nearly impossible to even WANT to try and go for those things and it seems really unfair?
The game's gotten bigger and I feel like a 1:3 pace is holding things back/dragging it down. I don't like uneven day ratios but even 2:1 would be more encouraging at this point.
+.5
+1
(no subject)
-1
+1
+1
(no subject)
(no subject)
+1
no subject
And I am responding to this question first because I do need to step in and state that the 3:1 day ratio is absolutely non-negotiable for this game. It is the only way that we, the mods, feel comfortable being in the game, and therefore it is necessary to keep it this way. I'm very sorry that it is something that some people do not like, but it is unfortunately something that is not going to change.
(no subject)
(no subject)
+1
A lot of players are already playing out developments or CR advancement that looks janky if keeping 1:3 in mind. Personally I'd rather 1:1 but keep the rate of events the same. The pace at which the game moves is already pretty lively, and given the game's size, 1:3 just doesn't make sense anymore. I'd prefer real-time because of how many people are playing in real-time as it stands.
For the sake of realistic developments in a game of this size, I think IC pacing this way would be much better. The rate at which people play and events occur in game shouldn't be threatened at all by this, but because some players are highly active I've observed numerous instances where heavy RP over only a few IC days yields IC character development/skill acquisition/training/CR that just wouldn't be possible with 1:3 or even 1:2. It makes it hard to be believable.
So for logistics' sake I'd rather real-time. People will tag at the rate they prefer no matter what, but some things just don't feel believable at 1:3 because it doesn't reflect the rate of play for a large portion of your playerbase. I try very much to keep it in mind but it makes the flow of development feel like molasses at times and it makes me feel bogged-down.
Edit: I see that this isn't going to be an object of discussion, so no need to acknowledge my post here.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
+0.5
(no subject)
(no subject)
(no subject)
(no subject)
no subject
I was thinking about how we might lighten the weight of point calculation each time A/C rolls around and possibly work with the matter of gaining spells and so forth. So what if we had an AC Bank system like this? I know it'd take some revamping, but this way, we could bring our activity to the mods, rather than mods hunting it down for point calculation. Anything beyond the required AC could be submitted to a bank, this way, and added up according to mod specifications to get our point totals.
It would also show us how points are calculated from our activity, since none of us seem to be clear on the "weight" of our tags. Perhaps bearing the time ratio in mind we could get options for purchasing spells with points (exp = ability, from an IC standpoint) which could help characters who otherwise might take a very long time to learn a useful spell or such under 1:3.
I'd also like to suggest re-evaluation of the requisites for Hafuri/God of Fortune because at present it'd take a long time (several years) with a relaxed pace game, even for regular taggers. Perhaps it could be a certain point value under this system plus meeting some kind of IC requisite? That'd depend on mod discretion of course.
I know that initial setup would be work for an AC Bank system, but I think this model would put more responsibility on players to report their activity (and like the example, there could be a cap to points accrued per month if desired) and take some work off of mod plates. It'd also be a place where point totals could be referred to without the mods having to update and post them, since players would do the math and mods can give it the okay (or send us back to school).
Just a suggestion, but I hope it could potentially work for this game.
no subject
I can definitely see working in spells as a 'regain', something that you can get with the points. I'll see if that's something we can put into effect.
Unfortunately, Hafuri/God of Fortune are meant to be this difficult to achieve, because not just anyone can become a Hafuri or a God of Fortune. We know full well that it might takes literally years OOC for someone to achieve these things, and that is exactly how we meant it to be.
Thanks for the suggestions, and we'll see what we can do with them!
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
It mentions that gods are good at what they're... about (aka war god is good at fighting), but what about gods that have more... intangible purposes? Are we allowed to sort of make something up in regards to that?
It also mentions that they may have abilities that correlate to their god's canon. So, since Watanuki is an incarnation of Guanyin, would he be able to, for example, find himself with more than just two arms? Guanyin boasted thousands of them, so could he be sweeping one day, wish he had another hand to grab something, and suddenly find himself with another arm? Or, Guanyin could shapeshift from male to female. Would he have a genderbending quality to him?
I know these are weird questions, but a little more clarity would really help me! Thank you so much!
no subject
Yes, you are allowed to choose to allow your god to be good at certain things that would fit within their realm of divinity. So a god of compassion might be able to easily guess what people are feeling. Things of that nature are acceptable.
Having physical manifestations of what their canon god is associated with is also acceptable. Inari here (Gintoki) had fox ears as a result of this. Genderbending, on the other hand, is something that we'd rather not happen. Strictly because some of the Noragami gods are genders that are not normally associated with them (Bishamon) and so we'd like to keep the idea of gods just changing their gender at will out of the picture.
I hope that answers your questions satisfactorily!
(no subject)
no subject
What exactly happens to the temple when god character is dropped? Is there a set rule, or are we free to make it up [whether it disappears or stays around, like those empty temples from cleaning event]?
no subject
But simply put: When a god character is dropped, their temple is bulldozed and there's nothing but an empty lot left.
(no subject)