godsoffortune: (Default)
The Far Shore Mods ([personal profile] godsoffortune) wrote in [community profile] takamagahara2016-08-31 03:16 pm
Entry tags:

FAQ Update!

As of today, the FAQ has been updated to make it more current. Included in the FAQ are the God 101 and Shinki 101 posts. Some new information about the BBS have also been added.

If you have any questions involving the new FAQ or the 101s, please direct those questions either to the FAQ itself or to this post.

Thank you!
killsthebuddha: (pic#10560855)

Reference!

[personal profile] killsthebuddha 2016-08-31 07:44 pm (UTC)(link)
Here's the Mod Plurk where a lot of discussion happened.

Frika has asked for people to bring their questions from it over to this FAQ Update post, but it might be useful for non-plurk players!
phantomforgod: (Why am I here?)

C&P from the plurk

[personal profile] phantomforgod 2016-08-31 07:50 pm (UTC)(link)
[On the subject about talking about shinki memories & turning to ayakashi]

Angelic Feather
hmm but what about false information? Like the person talks about what happened, but they got a completely different person facetwins/different world

Ra Ciela-sama
Echoing Ashka cuz I've been having Yuya talk about Yuto from his verse, but because Yuto isn't HIS Yuto I figured Yuya would be fine talking about him.

This is a fairly recent development with Yuya & Yuto, so does this required a IMMEDIATE STOP and retcon/handwave?
Edited 2016-08-31 19:51 (UTC)
erogappa: (Default)

[personal profile] erogappa 2016-09-01 12:26 am (UTC)(link)
Putting this here because it's also related to shinki and their memories:

I'm trying to pin down where the line is between 'things shinki might reasonably be ale to hear and think about' and 'things that will make them explode into eyeballs and wrath'. To me, it sounds like anything that affects their current state of being (you have a scar on your belly, you are allergic to walnuts, you can fly if you are holding this magic stick) are things that shinki are able to hear. But anything about how those things came about (you were gutted by this dude, remember that one time your face swelled up like a basketball, you can fly because you went to witch school and got all As) would be considered too much past information. Is this about right?

(no subject)

[personal profile] lighthousekeeper - 2016-09-01 16:27 (UTC) - Expand

(no subject)

[personal profile] lighthousekeeper - 2016-09-01 16:48 (UTC) - Expand
killsthebuddha: (Default)

Teleportation

[personal profile] killsthebuddha 2016-08-31 08:03 pm (UTC)(link)
I notice that God and Shinki 101 don't fully explain who can teleport what, where, and how.

IIRC, Frika stated in a player plurk that shinki can teleport between their god's temple and a shrine. That might be important information to put into the 101s!

Also, some clarification, please:
"Gods can teleport themselves, and anyone touching them, around the Near Shore and into Takamagahara (heaven). This works better with the help of a connection, such as appearing in front of someone that the god is currently on the phone with."
This passage appears to contradict information that I believe was given back when several characters went to Yomi, and Tsuzuki was not allowed to teleport his priest from one location in the Near Shore to another Near Shore location. It's been a while though, so I might recall incorrectly.
Edited (edit for clarity) 2016-08-31 20:10 (UTC)
killsthebuddha: instead of a regret (remember when your potential)

Frequently Asking Questions

[personal profile] killsthebuddha 2016-08-31 08:24 pm (UTC)(link)
Any chance you could go through the FAQ comments and screen the ones that you've successfully incorporated into the FAQ and Guides? That way if it's already covered in the official material, people won't have to scroll through pages and pages of now irrelevant comments that don't offer new information.

Also, could we get a process where when a question is asked on Plurk and answered there it could get pasted over to the FAQ if it's relevant to the game at large? Not everyone reads everything/has everyone friended/uses plurk.

Given that the Noragami wiki frequently has information that doesn't match up to the mod interpretation of canon, could that be removed as a source of information? Referring people to the wiki leads to misunderstandings. (In my next comment, I'll put my example in that I referenced in the mod plurk.)
killsthebuddha: instead of a regret (remember when your potential)

Re: Frequently Asking Questions

[personal profile] killsthebuddha 2016-08-31 08:25 pm (UTC)(link)
Jeepers! 3 hours ago
(the wiki actually says that having multiple masters makes them immune, btw, you may not wish to link the wiki)

Jeepers! 3 hours ago
( seems to be immune to a god's greatest secret, due to have multiple masters, as she is able to discuss it, invoke it, and witness it to no ill effect whereas it is stated that if normal shinki become aware of even the existence of the secret, their curiosity about their pasts becomes all-consuming until they degenerate.)

Frika 3 hours ago
Huh, the wiki is so weird sometimes.

Jeepers! 3 hours ago
it's said that all this time!
since Feb, at least

Frika 3 hours ago
I didn't realize it said that.
subtract: you crush (I-0034)

[personal profile] subtract 2016-08-31 08:26 pm (UTC)(link)
Reposting my question from the plurk...!

kek
oh there is one thing i wanted to ask tho, about vessel forms and communication
kek
it says they can communicate with "their god and with other shinki that their god is using", does that mean only if the other shinki are in vessel form and attached to the god?
kek
or would it be okay to say that they could hear them in human form as long as they're nearby and share a god?
kek
because i was using the latter for a thread and it becomes kind of awkward if he cant talk to anyone but his god while he's stuck as a vessel : Ia ...tho that could be kind of fun to work with too...

The thread in question being here, for reference!

and now that I'm actually rereading my own thread, I could... probably just play it as no one else being able to hear Add, which would irritate him immensely, so whatever you guys think is correct will work perfectly fine after all o/
Edited 2016-08-31 20:32 (UTC)

(no subject)

[personal profile] subtract - 2016-09-01 18:35 (UTC) - Expand
killsthebuddha: that was our chance (we're not going)

Prayers

[personal profile] killsthebuddha 2016-08-31 08:47 pm (UTC)(link)
Since prayer slots are limited, can prayer-claims be given an expiration date or can the number of available prayers for a particular task be increased to be proportionate to the game size? Example: instead of 10 available, perhaps make it 25.

Also, the following isn't my question, but it's somewhat related. (Sorry for stealing your question, I'll ping you when I get an answer [plurk.com profile] flashily!)

moon moon ahole 3 hours ago
question about prayers - all but 5 of the prayers are expired according to the expiration dates. will there be new ones added sometime soon? or new expiration dates for the expired ones?
Edited (clarity) 2016-08-31 20:47 (UTC)

[personal profile] ex_adept179 2016-09-01 03:26 am (UTC)(link)
I've been curious a bout this as well, having dropped off some suggestions back on 7/31 in the prayer suggestion post and...not having had any response to them at all, plus some difficulties in picking out prayers to do since some have requisites people can't actually meet anymore.
galactically: (still better than you)

+1

[personal profile] galactically 2016-09-01 03:48 am (UTC)(link)
I'm wondering if there will be new prayers added, too, since I noticed the same thing - re: almost all of them but a small handful being expired. With the game growing exponentially, I think it makes sense to expand the slot limit so more people can have a chance to fulfill them.
lighthousekeeper: (.....um....)

[personal profile] lighthousekeeper 2016-08-31 08:48 pm (UTC)(link)
Idk if it's been addressed anywhere, but do IC INBOX threads count towards AC as being included under network comments?

Also was wondering if there's been any consideration of changing the pace from 1:3 to 1:2? It feels like character developments play out a lot faster than what reasonably fits into 1:3.
Edited 2016-08-31 20:53 (UTC)
onerous: (Within its time-worn cage)

+1

[personal profile] onerous 2016-08-31 09:33 pm (UTC)(link)
I'd throw in my vote for 2:1 haha. 3:1 works okay with events but with everything else it makes everything from individual character development to developing CR seem rushed, and also means it takes even longer to get anything done.

Like for shinki there's a bit about " Keep in mind that it can take several IC weeks or even months to learn a technique." Which in real time would be like. Months. or years, even. It makes it nearly impossible to even WANT to try and go for those things and it seems really unfair?

The game's gotten bigger and I feel like a 1:3 pace is holding things back/dragging it down. I don't like uneven day ratios but even 2:1 would be more encouraging at this point.

+.5

[personal profile] churchbelle - 2016-09-01 00:15 (UTC) - Expand

+1

[personal profile] erogappa - 2016-09-01 00:23 (UTC) - Expand
erogappa: (Default)

-1

[personal profile] erogappa 2016-08-31 10:55 pm (UTC)(link)
I have to vote to keep the game at 3:1. 1:1 or even 2:1 games move a lot faster than I'm currently able to keep up with, and the slower speed was a big part of the initial draw of this game. Personally, I would take character developments and relationships happening too fast over feeling constantly behind.

+1

[personal profile] herbalsupplements - 2016-08-31 23:21 (UTC) - Expand

+1

[personal profile] mybadhabit - 2016-08-31 23:26 (UTC) - Expand

(no subject)

[personal profile] lighthousekeeper - 2016-09-01 00:00 (UTC) - Expand

(no subject)

[personal profile] erogappa - 2016-09-01 00:21 (UTC) - Expand

+1

[personal profile] blossomstorm - 2016-09-01 00:45 (UTC) - Expand

(no subject)

[personal profile] churchbelle - 2016-09-01 00:22 (UTC) - Expand

+1

[personal profile] ex_adept179 2016-09-01 12:27 am (UTC)(link)
This has actually been on my mind for a while. First, let's consider that even steadily active players would take several years OOC to save up for God of Fortune or Hafuri, just to look at an one example (as it seems point values are scaled to the current IC:OOC rate, unless I'm mistaken). That is, of course, not taking into account a great many IC developments affected by the current 1:3 rate, which not everyone is aware of or even observes.

A lot of players are already playing out developments or CR advancement that looks janky if keeping 1:3 in mind. Personally I'd rather 1:1 but keep the rate of events the same. The pace at which the game moves is already pretty lively, and given the game's size, 1:3 just doesn't make sense anymore. I'd prefer real-time because of how many people are playing in real-time as it stands.

For the sake of realistic developments in a game of this size, I think IC pacing this way would be much better. The rate at which people play and events occur in game shouldn't be threatened at all by this, but because some players are highly active I've observed numerous instances where heavy RP over only a few IC days yields IC character development/skill acquisition/training/CR that just wouldn't be possible with 1:3 or even 1:2. It makes it hard to be believable.

So for logistics' sake I'd rather real-time. People will tag at the rate they prefer no matter what, but some things just don't feel believable at 1:3 because it doesn't reflect the rate of play for a large portion of your playerbase. I try very much to keep it in mind but it makes the flow of development feel like molasses at times and it makes me feel bogged-down.

Edit: I see that this isn't going to be an object of discussion, so no need to acknowledge my post here.
Edited 2016-09-01 00:31 (UTC)

(no subject)

[personal profile] miraculo - 2016-09-01 02:14 (UTC) - Expand

(no subject)

[personal profile] counterfactual - 2016-09-01 02:56 (UTC) - Expand

(no subject)

[personal profile] miraculo - 2016-09-01 03:16 (UTC) - Expand

(no subject)

[personal profile] counterfactual - 2016-09-01 03:20 (UTC) - Expand

(no subject)

[personal profile] miraculo - 2016-09-01 03:22 (UTC) - Expand

(no subject)

[personal profile] galactically - 2016-09-01 03:58 (UTC) - Expand

(no subject)

[personal profile] counterfactual - 2016-09-01 04:07 (UTC) - Expand

(no subject)

[personal profile] ex_adept179 - 2016-09-01 03:18 (UTC) - Expand

(no subject)

[personal profile] miraculo - 2016-09-01 03:28 (UTC) - Expand

(no subject)

[personal profile] ex_adept179 - 2016-09-01 03:42 (UTC) - Expand

(no subject)

[personal profile] ex_adept179 - 2016-09-02 00:00 (UTC) - Expand

(no subject)

[personal profile] miraculo - 2016-09-01 19:09 (UTC) - Expand

(no subject)

[personal profile] miraculo - 2016-09-01 22:09 (UTC) - Expand
counterfactual: (96)

[personal profile] counterfactual 2016-08-31 09:18 pm (UTC)(link)
More a suggestion than anything else, but I think it might help if the 101 pages only provide information about what actually applies to the game or how things are played in game. The way the guides are now can be confusing because there's detailed canon information but a lot of it doesn't apply to TFS or works differently. I think it would be clearer to state the way things work for game canon and nothing else.
subtract: you lose your mind (Default)

+0.5

[personal profile] subtract 2016-08-31 10:05 pm (UTC)(link)
IMO I think it helps to have the canon info defined to show what the differences are between canon and TFS, and so canon-familiar people don't make the mistake of thinking x was done wrong when really it was adjusted for the sake of the game or w/e. It does have a separate part after each section explaining which parts do/don't apply, but maybe that could be made clearer or go into more detail so that it's more obvious what information applies to TFS.

(no subject)

[personal profile] counterfactual - 2016-08-31 22:15 (UTC) - Expand

(no subject)

[personal profile] subtract - 2016-08-31 22:19 (UTC) - Expand

(no subject)

[personal profile] counterfactual - 2016-08-31 22:24 (UTC) - Expand

[personal profile] ex_savor573 2016-09-01 05:13 am (UTC)(link)
Back again on this account, same player as [personal profile] adept.

I was thinking about how we might lighten the weight of point calculation each time A/C rolls around and possibly work with the matter of gaining spells and so forth. So what if we had an AC Bank system like this? I know it'd take some revamping, but this way, we could bring our activity to the mods, rather than mods hunting it down for point calculation. Anything beyond the required AC could be submitted to a bank, this way, and added up according to mod specifications to get our point totals.

It would also show us how points are calculated from our activity, since none of us seem to be clear on the "weight" of our tags. Perhaps bearing the time ratio in mind we could get options for purchasing spells with points (exp = ability, from an IC standpoint) which could help characters who otherwise might take a very long time to learn a useful spell or such under 1:3.

I'd also like to suggest re-evaluation of the requisites for Hafuri/God of Fortune because at present it'd take a long time (several years) with a relaxed pace game, even for regular taggers. Perhaps it could be a certain point value under this system plus meeting some kind of IC requisite? That'd depend on mod discretion of course.

I know that initial setup would be work for an AC Bank system, but I think this model would put more responsibility on players to report their activity (and like the example, there could be a cap to points accrued per month if desired) and take some work off of mod plates. It'd also be a place where point totals could be referred to without the mods having to update and post them, since players would do the math and mods can give it the okay (or send us back to school).

Just a suggestion, but I hope it could potentially work for this game.
Edited (sorry i keep finding things to clarify/word better) 2016-09-01 05:24 (UTC)

(no subject)

[personal profile] subtract - 2016-09-01 18:29 (UTC) - Expand

(no subject)

[personal profile] subtract - 2016-09-01 20:41 (UTC) - Expand

(no subject)

[personal profile] ex_adept179 - 2016-09-02 00:10 (UTC) - Expand
cleanmemory: (♥ nervous laughter)

[personal profile] cleanmemory 2016-09-04 10:16 pm (UTC)(link)
I'm still a little confused about what skills the gods have outside of using their shinki. Do they have some sort of superhuman strength or speed? Or what I'm more asking... what is the baseline for all gods?

It mentions that gods are good at what they're... about (aka war god is good at fighting), but what about gods that have more... intangible purposes? Are we allowed to sort of make something up in regards to that?

It also mentions that they may have abilities that correlate to their god's canon. So, since Watanuki is an incarnation of Guanyin, would he be able to, for example, find himself with more than just two arms? Guanyin boasted thousands of them, so could he be sweeping one day, wish he had another hand to grab something, and suddenly find himself with another arm? Or, Guanyin could shapeshift from male to female. Would he have a genderbending quality to him?

I know these are weird questions, but a little more clarity would really help me! Thank you so much!

(no subject)

[personal profile] cleanmemory - 2016-09-06 01:13 (UTC) - Expand
scrap_metal: (chibi)

[personal profile] scrap_metal 2016-09-10 09:26 pm (UTC)(link)
Hello! I'm coming in with another question! This time regarding god's temples

What exactly happens to the temple when god character is dropped? Is there a set rule, or are we free to make it up [whether it disappears or stays around, like those empty temples from cleaning event]?

(no subject)

[personal profile] scrap_metal - 2016-09-11 21:46 (UTC) - Expand