godsoffortune: (Default)
The Far Shore Mods ([personal profile] godsoffortune) wrote in [community profile] takamagahara2019-03-31 07:00 pm
Entry tags:

State of the Game + April Announcement + Game Style Poll

State of the Game




State of the Mods


As we announced recently, we've received assistance in the way of List Mods. What we still needed was a World Mod to replace Kohaku's efforts, as well as another Mod to spread out some of the duties previously accounted for by Kira. For about the last 3 months, you had 2 people doing the amount of work that used to be covered by 4. The Main Mods' time allocated to mod duties had been consumed with much more routine tasks. We tried to balance those tasks across both of us but were not satisfied with the results.

Today, we accepted an offer from Rynn to step in as the new World Mod, which means she is now a Main Mod as well. After she has a chance to ramp up to our processes, she will:
  • Answer FAQ questions
  • Read Applications for game canon compliance
  • Assist with Event, Prayer, Mission, and TDM by reviewing for game canon compliance

Even so, we are looking to wrap up the Cult plotline within 2-3 monthly events - see more below. After that is over, the balance of Slice of Life and MetaPlot is up for debate. You have a poll at the end of this post to help us decide what kind of game The Far Shore could be going forward.



State of the Metaplot


The game has been running on the consistent plotline of The Cult since the game started. With so many characters passionately invested in resolving The Cult plot line, we feel that they should be rewarded. We have an opportunity to completely wrap it up and start a fresh arc, so we'd like to take it. We believe this is in the best interest of the game. Once the Cult arc has concluded, we will update the Premise page accordingly.

We have ideas for a new arc that would be more sustainable given the amount of time the current Main Mods can dedicate to modship duties. We're not saying we have to close the game. It will include an overhaul of how Metaplot is handed out to players.

Right now, the way metaphor is handled is on the premise that we should keep it hidden and so specialized that only players who want to be involved can be, while other players who want to focus on Slice of Life and Character Dynamics can focus on that. The last time we took a poll about this issue, we came away with the impression that a significant chunk of the playerbase likes to RP both of these major aspects, so we've tried to continue to cater to both. The way we've done that so far - which was announced by the mods a long time ago - is by giving teaser concepts in some mod-run game events, while the breadcrumb clues that would eventually push the game into Endgame are reserved for Custom Missions - where only characters who go looking for more clues will find them. Additionally, this left room for player-suggested events. Notably in the past, we've enabled an Ageswap event, because a character in the game caused it to happen, not because of the Metaplot. We would welcome more player-driven events like that in the future.

Unless the poll tells us that the game is more interested in Slice of Life by a wide margin, future major metaplot hints will be handed out broadly to all characters, rather than in specialized NPC interactions and Custom Missions that require characters to pass on that information before it becomes widely known. We will begin to write out the major plot-demanding functionalities of the NPCs and remove Custom Missions as the only way to engage with them and fulfill plot goals.

Please trust that we're doing the best that we can with the time and resources that we do have.



April Event Announcement: Where Do We Stand?


The event post will not go up until April 4th in deference to both April Fool's Day and to allow for discussion time: the event itself will be a sanctioned mingle for characters to discuss big metaplot questions. Which ones though?

The mods will ideally create 3-5 top levels on the event post to help narrow discussion topics, as well as to assist players in finding relevant information later on. Please chime in below with what topics your characters are most passionate about resolving, getting answers for, etc. relevant to the Cultists. If you see a topic someone else suggested that you like, please add a +1 to it in some fashion.

The topics that players collectively most want to see addressed can then fuel both swapping of information during the event as well as how the mods wrap up the Cult plotline.

ICly, there will be a timespan without any Heavens bureaucrats present at the mingle. OOCly, one more top level will be included from the start of the event, which is when Suijin arrives to ask the characters what they have learned about the Compound, the Cult, and the recent oddities, which she can pass on to Amaterasu. In conjunction with OOC interest levels, what the characters tell Suijin will also affect how the Cult plotline gets wrapped up.



State of the NPCs


We will now begin the transition of NPC duties for Suijin and Votelli to Fru. We have introduced the OOC Contact Post for the NPCs. We hope that players will utilize that post to aid in satisfying their CR goals for NPCs in the game.

If players are not comfortable OOCly communicating with the NPC's player for any reason, they should contact the Main Mods.



Event and Game Style Interests Poll


Poll #21713 Event and Game style interests
Open to: Access List, detailed results viewable to: Just the Poll Creator, participants: 31

How interested are you in events that cater to answering Metaplot questions?

Mean: 3.58 Median: 4 Std. Dev 0.91
Not interested at all 1
1 (3.2%)
2
2 (6.5%)
3
10 (32.3%)
4
14 (45.2%)
Top priority 5
4 (12.9%)

How interested are you in events that cater to Slice of Life and CR building?

Mean: 3.77 Median: 4 Std. Dev 0.97
Not interested at all 1
0 (0.0%)
2
3 (9.7%)
3
10 (32.3%)
4
9 (29.0%)
Top priority 5
9 (29.0%)

This concludes our primary initiatives for the Mod Transition, but we continue to welcome Suggestions on game improvements,
- The Far Shore Mods
onedrinkwithme: (Default)

+1 to above comment

[personal profile] onedrinkwithme 2019-04-07 12:06 am (UTC)(link)
I would also like to add onto this point as someone who also got into some of the metaplot, I also agree with this part of how to get the information out and on time. For example, Aymeric and another character caught Ryou and to interrogate him. It took awhile for a response (but in all honesty, the response time has gotten a bit better since it was brought up) but also, the information if it is going to lead into an event or something major, that needs to be top priority.

I'll use the Ryou interrogation again as the example: originally, Ryou would have told mine and the other character who caught him the location of the Compound. But this was after the Compound Event closed up; I had to speak up and say that knowing that information and not sharing is very OOC for my character. While it was changed up, it still is very much 'how do I have my character give this info if it's far too late for them to speak out on it'?

I also agree with the idea of prayers being opened up and have been curious onto the monthly announcements because some of the smaller matters did make some good ideas for anyone wanting to do something for CR Building.
unlucky7: (Default)

[personal profile] unlucky7 2019-04-07 05:20 am (UTC)(link)
Perhaps there's a way the monthly announcements can be built into an incentive of sorts? Like a "link us a 10+ comment thread using one of the prompts for bonus exp" system? It would make using them for CR opportunities more appealing without tying them into prayers, while also presenting them in a more visible way.

This is a random thought I had, others are free to expand on the idea with their own suggestions.