godsoffortune: (Default)
The Far Shore Mods ([personal profile] godsoffortune) wrote in [community profile] takamagahara2017-11-23 05:46 pm
Entry tags:

November Activity Check + HMD !

Welcome to another Activity Check + HMD!


The AC will run from November 23 through December 1st ending at MIDNIGHT EST. If that's confusing for you, just look here.

In order to pass AC, you will have to provide TWO proofs of your activity. What counts as a proof of activity? Simple! Any one or more network threads consisting of ten (10) or more comments from your character OR one or more log threads consisting of five (5) or more comments from your character. To make AC easier for you, we've created a nice little flowchart for you to follow. Remember, comments must be from November in order to count. That means anything from November 1 through November 30th will count towards AC.

There is now an additional requirement to passing AC!

Everyone is sent an approval email when their application is approved! We now require you do ALL of the following items from your approval email as part of your first month's AC with a new character.

1) Reply to the mod approval e-mail with the username that you will be using
2) Request to join these communities: thenearshore, thefarshore, takamagahara
  • New characters will not be granted access to the comms without having completed step #1
3) Fill out these forms and post them on your journal: permissions, god/shinki info
4) Make an inbox for your character and post it to your journal
5) Your application is posted on your journal as well
6) Reply to the Taken Character and God/Shinki Info pages, as well as the Tag Request post




Please copy the appropriate code, fill out the necessary information, and paste it in a reply to this post.

○ For Characters Accepted In November:


○ For All Other Characters:


This month will also have our mandatory bi-monthly HMD.

Re: Xar | Hibari Kyoya

(Anonymous) 2017-12-01 04:44 am (UTC)(link)
I understand that Hibari is a very strong character in his own canon but you sometimes seem reluctant to adapt that to the game setting, and it can be off-putting to play against him as a result. There are a number of different characters in-game who might possess similar powers or use similar tactics, or whose own abilities might render his far less of a threat. I've found it hard to want to get involved with his threads and game plots because I simply don't feel confident that my own character will be used as anything more than a foil for Hibari to prove his own infallibility against. If he wasn't being presented as nigh-on impossible for anyone to best, I'd feel a lot more interested in playing off him. Right now it simply seems a foregone conclusion that Hibari will somehow come out on top of every interaction regardless of what it is or how it plays out, and that makes me at least considerably less interested in trying my luck anyway.

+1

(Anonymous) 2017-12-01 07:38 am (UTC)(link)
I've often gotten the impression from how Hibari's interactions play out that only characters who were of incredibly high power level even before entering the game are "allowed" to beat him (specific examples being youkai and a powerful psychic), and the best that can be done otherwise is finding a way to get out of his way. That's extremely unappealing to deal with in a character with a might makes right attitude and, in a game where half of the characters become gods on entry, has always seemed unreasonable to me. I've never had issues having CR with violent characters, but that feeling of unwillingness to adapt puts me right off tagging him when I'd otherwise be interested.
disciplineking: (-_-...)

[personal profile] disciplineking 2017-12-11 05:57 am (UTC)(link)
Hello, and thanks for writing out your concerns. Hibari himself is a character who is OP in his canon which plays as a large part of his character. I can understand this would be a turn off for some people and more than welcome anyone to put something up on his permissions post, which doubles as an opt-out as well.

However, in terms of the game, Hibari is rather fresh out of canon as I have brought him back and hasn't had time to acclimate to his fight or flight response. I've been meaning to make him more available to less violent/negative CR once he calms down some and I'm more than happy to communicate with people regarding what they do or do not want in terms of what happens, which goes for both normal or fighting CR.

Hibari is absurdly powerful as a fighter, but I've been trying to mitigate this by trying my best not to god-mod and giving other players the option to block or parry-or run-from his fights as they see fit. He's also gotten beat, like its been said by people like Shizuo and Hakkai for example, and I've not had a single person come to me other than one about it.

If you have any specific examples, I'd be glad to hear about it, but Hibari hasn't been in the game long enough to enact any sort of major changes.
subtract: you lose your mind (Default)

Re: Xar | Hibari Kyoya

[personal profile] subtract 2017-12-02 05:43 am (UTC)(link)
To be honest, the concerns brought up here are part of the reason why our CR petered out after Add and Hibari's first few encounters. I don't mind letting my characters get beat up in fights and I love negative CR, but it's extremely difficult to maintain any kind of CR if every encounter is going to turn into Hibari starting a fight. No one wants to have their character constantly at the losing end of a battle. It's important to be flexible when playing in a panfandom setting where the rules of your character's canon may not apply, and it's very tricky when you're playing the type of character that picks fights easily and has some ridiculously anime powerset. I'm not familiar enough with KHR to know how much Hibari would be able to bend to make forming CR with him easier, but I do have experience with playing a different character that had similar problems (world ending-tier powers within canon, extremely short temper and casual about attacking/injuring others). It can be difficult sometimes but it's certainly not impossible to get these types of characters to work in DWRP.

The general impression I get from Hibari is that he picks fights because he's competitive and enjoys fighting (and also because he's kind of an asshole, but hey it's an endearing quality), so an easy would be to have him deem most characters weak and a waste of effort and stick to verbal threats/downtalking them before resorting to violence. This would make it the other character's choice whether they start a brawl over something or not. I think it's also good for a battlethirsty character to take a few losses to soften their ego a little—let Hibari pick fights with characters that he'll definitely lose against, and maybe have him learn over time to be more cautious with who he throws punches at. Having your character lose fights and question themselves and their decisions is also a great opportunity for character development, especially when they're coming out of a world where they were the toughest of the tough and realizing that they're not anymore. If he's stubborn enough to pick a fight even when he knows from experience he's sure to lose anyway, this could also be in the form of his positive CR intervening/discouraging the behaviour for his own sake (such as when Hakkai made that truce between Hibari and Data-Roxas, though maybe with a bit more wiggle room for future interactions). He might come to value his closer CR over his need to fight people and thus tone himself down a little to keep them happy, developing in a different way. He could be put in a situation where fighting isn't an option and become frustrated with his inability to "beat" other characters, which could lead to him realizing that fighting can't solve everything or trying different things in order to maintain his superiority over others.

For when fight threads do break out, you should always make sure you're communicating with the other party and giving their character an equal chance to both attack and defend. This is super important for characters you're unfamiliar with as well, because you never know when an attack might be too powerful for a character to endure or when it might have unintended effects/not actually be possible to pull off for x reason. You never want to godmode another player's character by assuming something would work when it might not. In fights where the result is undecided or both characters are about equal in strength, I think it's really important to acknowledge the other character as a threat in your writing. This might mean letting your own character take a hit or two or getting knocked down by a powerful attack, or it might mean a narrow dodge where your character has to struggle to get out of the way or they mess up their own attack in order to block an incoming one. The fun part of a fight thread is seeing how the two characters stand up against eachother, which is why it sucks a lot of the fun out of it when the other player has their character shrug off everything thrown at them without much thought. Even if you are playing the type of character that facetanks every attack, they can still acknowledge those attacks by having their own moves thrown off, becoming more tired/slow from repeated hits, losing focus due to the pain, etc. There are lots of ways to let the other character shine even when they're playing the underdog!

Most of all, I think it's important just to consider what the other player is getting out of any interaction or CR. You should RP the things that you enjoy, but RP is a two-way street. There needs to be a balance of give and take. In that sense, fights are the same as angst—no one likes to constantly be the shoulder to cry on and never get to play the other side. The same goes for any type of interaction if it always ends the same way, really. If every thread ends with a character needing to be comforted, or picking a fight, or telling long and onesided stories about their homeworld, that character starts to feel very one-note and repetitive to play against. You need to show more than one side of your character if you want to maintain longterm CR with them, and sometimes you need to let them bend a little to allow more varied types of threads. It's something that gets easier the more you let the character grow into it, even if it might be hard to get them started on that path.

anyway wow this got really long and it's mostly just me rambling endlessly. I hope at least some of this might be useful to you! If there's anything in particular you want me to elaborate on you can PM/PP me or respond here, w/e works best for you. I'm also sorry for not bringing this up with you sooner since I kind of just let the CR fade out after an IC workaround was negotiated. I'd like to have more CR with Hibari since he left such a strong impression on Add, but I find fight threads a bit exhausting to pull off in general and can't see myself maintaining CR where every encounter is a fight regardless of what the outcome might be. I'd rather try to find a compromise that's satisfying for both of us, if possible.
moonlitknight: (Lily † Date)

[personal profile] moonlitknight 2017-12-11 03:54 am (UTC)(link)
I read/watched the series, manga and anime, all the way through, so I know the character is OP and because of it, it's extremely difficult to play them in a game. I've played a few characters that were OP and I know it's difficult to remain IC with a character that just wants to fight all the time b/c the urge to curb their personality to something easier to digest is strong. So, I applaud you for keeping his personality intact. Just because he has no memories doesn't mean his entire personality changes. Same goes for his abilities. Simply because he's a shinki doesn't mean he's a wimp or suddenly not an OP character. His entire character revolves around being OP. It's kind of why he was made in the first place. He's the guy they drop in when there's a bad guy they need to take down that isn't the main baddy b/c that one Tsuna has to take care of once he finally believes in himself.

Like I said, he's a difficult character to play in general b/c he's naturally going to be on a lot of people's bad side due to his personality and, let's be real, he starts fights over anything. Sometimes, characters like these just don't work well in games bc they tend to clash with almost everyone they meet except for those one or two people they miraculously can somehow stand. Hence why I thought the only advice I could give here is to make an Opt-Out post for him and spread it around the OOC community, but I noticed you already have an Opt-Out Post for him in the HMD on his journal, so I guess my only 'real' advice is to remind people every few months. He's a new character this round so I still don't have a good feel for him, since we've only interacted in on thread, but so far, he seems pretty IC, so keep up the good work!