Yes, that's what I mean! Players could still specifically opt into RNG if they so choose, even if the default option is now no RNG. That would mean the new system is just one more potential option for players, with no one having to use an option they don't like/want. At this point, I don't think we'll know for sure how much new characters/players will lean toward one side or the other until we actually see how it shakes out in app cycles.
I personally think the new option may help cut down on one of the other issues brought up, in shinki/god pairs with no chemistry being made...or even with randomized shinki/god pairs that pair an active player up with a largely inactive one. Two players that develop CR enough to form a pair can at least be assumed to be active and relatively invested.
no subject
I personally think the new option may help cut down on one of the other issues brought up, in shinki/god pairs with no chemistry being made...or even with randomized shinki/god pairs that pair an active player up with a largely inactive one. Two players that develop CR enough to form a pair can at least be assumed to be active and relatively invested.