subtract: you lose your mind (Default)
Add [ ο»Ώπ™ΌπšŠπš π™ΏπšŠπš›πšŠπšπš˜πš‘ ] ([personal profile] subtract) wrote in [community profile] takamagahara 2017-12-03 11:09 pm (UTC)

Re: TFS Mods

I try not to nag you guys or sound impatient since I know you all have lives and some things would require discussion to give an answer, but for the two larger-scale plots I've run (the time travel/ageswap event and the upcoming one I'm currently working on) I almost always have to PM the mod account twice to get any kind of response back. This is kind of a problem if there's anything time-sensitive involved, and the 3:1 time ratio exasperates this since I only have 1/3rd of the timeframe to work with when making progress on things ICly. Waiting a few days or a week for an answer is fine, but the longest stretch I've had is two months with no update and that's a bit ridiculous. For my first plot I figured this was just a fluke, but this has been a consistent issue I've noticed with my current plot's planning stages as well. I really shouldn't have to wait two weeks and send a second PM to get a reply.

Would it be easier to have something like a dedicated post for submitting player plots or contacting the mods rather than PMing the mod account? I imagine the mod account gets a lot of messages in its inbox between all the different mod posts and AC and whatever else it might be used to track, having a separate post that can be checked without digging through the inbox might be a bit easier to work with. You could even just turn commenting on for the Mod Contact page and make all comments screened and it'd function almost exactly the same as PMs anyway.

Or if there's some other way you'd rather have people contact you for plots like this you should list that somewhere, because I don't want to end up turning into That Player who sends a new PM every day in hopes of getting a quicker response.

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